![]() ![]() Main article: Diplomacy Companion Influence Each mission assigned from this Mission Skill will award a certain amount of Dark or Light points. You can do this by hitting escape during any point of a dialogue prior to the mission sequence's completion.Īn optional mechanism to gain Light or Dark Alignment points is available through Diplomacy. You can choose to restart the dialogue to make alternate choices. If necessary, after making a dialogue choice that does not award the points you expected. The Force Alignment does not simply map to Good and Evil. Keep in mind that the more familiar you are with the concepts of the Force the more likely you are to correctly identify the actions that align to one side or the other. You may also choose to leave off the indicator, preferring a more natural play-style and relying on your role-playing choices to gain whatever Alignment points are assigned. You can choose, in your game preferences to have an Alignment indicator appear over dialogue choices when points may be awarded for choosing a specific path in the conversation or action. Choices available during the dialog my represent Dark or Light side of the force. The most common way to gain Alignment points is to make choices during in-game dialogue from a mission sequence. The Alignment scale also indicates relative levels of Dark side or Light side by side Tiers. So for example, if the character has accumulated 300 Light side points, and 700 Dark side points, his Alignment scale will show a difference indicating the character is leaning towards the Dark side by 400 points. The difference in the amount of accumulated Light and Dark points at any point in time, pushes the character further onto one side or the other. The scale utilizes a balance model, where neutral is in the middle and the opposite ends of the scale are a measure of Light and Dark. These points are accumulated by the character and reflected on an Alignment scale on the in-game character sheet window. Assigning these points to either Dark or Light based on which aspect of The Force it represented. To track which side of The Force the character is leaning towards, the game uses a point system to measure actions and choices the character makes in the game world. ![]()
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